Client
Starshine
Scope of Work
Unity Development, UX/UI Design
Current Problem
Historically, middle and high school students have learned science through lectures, textbooks, or controlled classroom experiments— but these methods don’t necessarily prepare students to thrive in the field.
Solution
Utilize popular technology to connect teenagers’ interests with their education. Learning and playing do not need to be mutually exclusive.
Mission Statement
Starshine allows teenagers to explore, innovate, create, and learn science by playing an AR game.
Project Goals
Create a fun game – integrate with AR, space education, and web XR system for users to have fun while learning space knowledge.
Target Audience
12-17 years-old teenagers
Love for science
Love for games
Love creativity
Love for friendly competition
Love for sharing